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Old Jun 23, 2010, 09:05 AM // 09:05   #21
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No one has mentioned medals of honour yet. We don't know what they are for but I think they have potential to become high-end currency in the near future.
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Old Jun 23, 2010, 09:06 AM // 09:06   #22
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Originally Posted by poppu16 View Post
My advice would be that anet implements some tokens, like for example 10k one, 25k, 100k... Then add an NPC selling and buying those tokens at FIXED price. economy fixed
Yes that would cure the symptoms, but not the disease. Anet doesn't want an item selling for 100k plus, that is why for 5years they have never introduced a solution.
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Old Jun 23, 2010, 09:38 AM // 09:38   #23
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No one has mentioned medals of honour yet. We don't know what they are for but I think they have potential to become high-end currency in the near future.
Not possible as they currently stand - they're not tradable. And I can't see them changing that - it was surely no accident that they can't be traded. There'd have to be a good reason to change them tradable, other than making a new player currency.

Perhaps medals will be convertable via a collector, into something stackable that could become "currency"... but personally I doubt that's going to be the case either (I suspect it'll be new weapon skins or something).

Last edited by Riot Narita; Jun 23, 2010 at 09:41 AM // 09:41..
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Old Jun 23, 2010, 09:40 AM // 09:40   #24
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The most stable item is the lockpick. Anyway I look forward to watching the economy spiral out of control further. I can't wait to see those people that invested in their ectos and armbraces scrabble like ants.

I think few people know exactly how many players are sitting atop the market with their stacks of ectos, there are a bit more then you would think.
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Old Jun 23, 2010, 12:07 PM // 12:07   #25
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Anet doesn't need to fix anything, people hoarding currency in a game should have to deal with it being somewhat unsafe.
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Old Jun 23, 2010, 01:10 PM // 13:10   #26
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Originally Posted by poppu16 View Post
My advice would be that anet implements some tokens, like for example 10k one, 25k, 100k... Then add an NPC selling and buying those tokens at FIXED price. economy fixed
Thats actually a good idea. I dont farm much, but Ive been playing for over 4 years and Ive accumulated a decent amount of cash. I dont want to invest in armbraces or ectos, as the price varies to often. And lately has been falling like enron stock. I have resorted to dividing a bunch of cash amongst my toons to keep from going over the 1000k limit in my storage. If there was a trader NPC that traded tokens for gold that would solve my trouble, and the design flaw of only being able to trade 100k gold at a time for one item.

But that might drive down the value of ectos, because people would no longer use them to trade for items over 100k. But I dont care, IMO trading ectos for items is bad business. Try going into a car dealership and using stock you have in a company to buy a car. But I could be wrong a better trading system might make ectos go up in value as it wont be a popular form of trade.
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Old Jun 23, 2010, 05:59 PM // 17:59   #27
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Originally Posted by Edge Igneas View Post
I think few people know exactly how many players are sitting atop the market with their stacks of ectos, there are a bit more then you would think.
this might have been true before 5-26 (day of the great ban scythe) but I'm not so sure anymore, I have allot of friends that had hords of ectos that got banned, now yes there are still people with hords of ectos but not as many.

and as far as lockpicks being the most stable source of storing money I agree, what some people dont seem to realize is that lockpicks cost 1.2k from the merchants in faction owned towns which is why people are always selling them for 1.25k to us less privileged people (or lazy ect..) and if any of you have ever done that you know its very easy to sell 100k of lockpicks (about 80 or so) and I cant say that the demand will never go away but I doubt it.
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Old Jun 23, 2010, 06:33 PM // 18:33   #28
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When an item (ecto, armbrace, etc.) is hard to get, the price goes up.
When the price goes up, people try to find ways to obtain the item in order to sell it for mass profit.
When an efficient way to get the item is found, the price of the item drops.
The End.

Hope you liked my story about how video game economy works.
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Old Jun 23, 2010, 06:52 PM // 18:52   #29
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paypal is where its at.
Do that and you will be seeing Dhuum real soon..lol


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